AR – Augmented Reality
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Material
Material capture (matCap)
Maya / 3D-Software
Mesh
Metaballs
Mixed Reality
Motion Blur
Motion Capture
Normals
Normal Map
Nuke / Software
NURBS – non-uniform rational basis spline
Object
Object Origin
Occlusion culling
Octahedron
Oculus
OpenGL
Overscan
Parametrik
Parallax Mapping
Photogrammetrie
Physically based Rendering
Plugin
Point Cloud
Poly count
Polygon
Produkt-Visualisierung
Proxy
Quake Engine / Software Game Engine
Quaternation Rotation
Quill / Software
Scanline Rendering
Scripting
Shader Shading
SketchUp / Software
Staffage
Storyboard
Subdivision Surfaces
Subsurface Scattering (SSS)
Texture
Topologie
Unity / Software Game Engine
Unreal / Software Game Engine
UV Mapping
UV Unwrapping
Vektorgrafik
Vertex
VFX – Visual Effects
Volumetric Lighting
VR – Virtual Reality
VRay / Software
WebGL
WebVR
Weighted Normals
White Point
Wireframe
X-Achse
Y-Achse
Z-Achse
Z-Buffering
ZBrush / Software
360-Grad-Rendering
3D Studio Max / 3D-Software
3D-Agentur
3D-Animation
3D-Artist
3D-Grafik-Software
3D-Modell
3D-Tracking
3D-Visualisierung